Resources

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  • Wings

    Wings

    The WINGS investment fund invests in independent video games developed by teams in which gender diversity plays an important role, to encourage the development of games with new voices, featuring […]

  • Microsoft Inclusive Design

    Microsoft Inclusive Design

    Implemented by Microsoft, Inclusive Design is a methodology that aims to make human diversity visible. Its goal is to create more inclusive products and services and learn from these new […]

  • ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    This study, published in 2022, is titled The Effects of Serious Gaming on Risk Perceptions of Climate Tipping Points. It discusses using new approaches, like serious games, to support science-policy […]

  • THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    In this 2021 study, the Shift Project provides facts and figures to help us better understand how digital technology is developed and make the necessary trade-offs to achieve our societies’ […]

  • PlayCreateGreen

    PlayCreateGreen

    PlayCreateGreen was founded in 2019 by a group of leading Nordic game companies to assist video game companies in effecting real change by sharing knowledge essential to achieve climate neutrality. […]

  • Green Game Jam

    Green Game Jam

    The Green Game Jam is an annual event organised by the Playing 4 the Planet Alliance, during which game studios are challenged to implement “green activations” in their games. The […]

  • Microsoft Green design Principles

    Microsoft Green design Principles

    Implemented by Microsoft, the Green Design Principles are a set of fundamental social and environmental questions to consider when starting a new design project or reevaluating an existing one. Individuals […]

  • Drawdown Project

    Drawdown Project

    Drawdown Project is a global network of scientists and researchers seeking to drastically reduce greenhouse gas concentrations in the atmosphere, in a safe and equitable way, by putting forward science-based […]

  • Fair Play: Guide to Digital Accessibility in Gaming

    Fair Play: Guide to Digital Accessibility in Gaming

    Produced in 2023 by Level Access, this guide is a road map that explains how to create high-quality video games that are accessible to all and describes the added value […]

  • The Transformational Framework

    The Transformational Framework

    This tool serves as a guide to help different industry teams create transformative video games. Rather than focusing on how to design a good game, this tool aims to provide […]

  • Xbox Sustainability Toolkit

    Xbox Sustainability Toolkit

    Through an open-source platform designed by and for video game creators, Xbox helps professionals understand and reduce the carbon footprint and energy consumption of the games they develop while minimising […]

  • WIG – Building a fair playing field

    WIG – Building a fair playing field

    Published by Women in Games France, this guide is intended for video game, esports and connected industries of all sizes and levels who want to commit to and advance gender […]

  • ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]

  • ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further

  • Ukie’s Sustainability Working Group

    Ukie’s Sustainability Working Group

    The trade association for the UK games and interactive entertainment industry, Ukie represents companies ranging from micro studios to multinationals, developers, publishers and service companies, working online, mobile, console, PC, […]

  • A practical guide to game accessibility

    A practical guide to game accessibility

    This guide, produced by the US-based AbleGamers Foundation, presents the main accessibility options that can be included in a video game and their impact on end-users. It includes guidelines for […]

  • LBNL – GreenGaming – 2016

    LBNL – GreenGaming – 2016

    This study was conducted in 2016 in the United States by the Lawrence Berkeley National Laboratory (LBNL) in collaboration with video game industry professionals to encourage them to optimise the […]

  • Playing 4 the Planet

    Playing 4 the Planet

    Playing 4 the Planet is an alliance facilitated by the United Nations Environment Programme (UNEP) that helps the video games industry take steps to reduce its impact on the environment. […]

  • World Economic Forum – A new circular vision for electronics – 2019

    World Economic Forum – A new circular vision for electronics – 2019

    Published in 2019 on the Platform for Accelerating the Circular Economy (PACE) hosted by the World Economic Forum, this report provides an overview of the current state of electronic waste. […]

  • Greening the Game Industry

    Greening the Game Industry

    Greening the Game Industry is an independent publication launched in May 2022 by Ben Abraham, a sustainability researcher and advocate for swift and effective decarbonization of the digital games industry. […]

  • YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    Published in 2022 by the Yale Program on Climate Change Communication and Unity, this report examines the climate change knowledge, attitudes, policy preferences and behaviour of video game players in […]

  • Anticiplay

    Anticiplay

    Anticiplay is a research project funded by the NWO-Vidi fund. It explores how games can help to imagine and shape sustainable futures for all. To go further

  • Test for Diversity and Inclusion in Gaming

    Test for Diversity and Inclusion in Gaming

    Designed by Hager Jemel-Fornetty, Director of the Diversity & Inclusion Board at EDHEC Business School in Lille, this test measures the representation of women and men in video games. It […]

  • Green Games Guide

    Green Games Guide

    This guide was created by Ukie, Games London and Playing for the Planet in early 2021 to help video game companies improve their eco-friendly approach. It’s the first UK resource […]

  • Women in Games (WIG)

    Women in Games (WIG)

    Women in Games is a not for profit organisation founded in 2009 when women numbered only 6% of the Games Industry workforce. In 2020 we have a global average statistic […]

  • IGDA Climate SIG

    IGDA Climate SIG

    IGDA Climate SIG is the Climate Special Interest Group of the International Game Developers Association. Its mission is to unlock climate action at the local level, provide climate recommendations to […]

  • Climate Game Toolkit for Content Creators

    Climate Game Toolkit for Content Creators

    Yes, game developers can help solve Climate change! But where to start? This 1-hour workshop is a 360 overview at the solutions you can deploy as a game developer at […]

  • PLAYING FOR THE PLANET – Annual Impact Report – 2022

    PLAYING FOR THE PLANET – Annual Impact Report – 2022

    Published by the United Nations Environment Programme (UNEP) in 2022, this report analyses the progress made by members of the Playing for the Planet Alliance (P4P). A few key figures […]

  • AbleGamers

    AbleGamers

    AbleGamers is an American association that seeks to create gaming opportunities to combat social isolation, promote community integration and improve the quality of life of people with disabilities. To go […]

  • The Environmental Game Design Playbook

    The Environmental Game Design Playbook

    This guide is designed by game developers for game developers, in partnership with researchers, climate activists and game enthusiasts. Its goal is to help developers design games based on a […]

  • A Drawdown-Aligned Framework for the Gaming Industry

    A Drawdown-Aligned Framework for the Gaming Industry

    Developed by Project Drawdown, this tool presents a framework of solution-oriented topics the gaming industry can use to reduce emissions from its operations. Each topic includes a list of high-impact […]

  • Climate Games: The Developers’ Field Guide

    Climate Games: The Developers’ Field Guide

    Presented at GDC 2023, the Developer’s Field Guide for Climate Games provides a proven step-by-step method to structure the developers’ creative journey and make sure they maximize the impact potential […]

  • ANTICIPLAY – Digital Games After Climate Change – 2022

    ANTICIPLAY – Digital Games After Climate Change – 2022

    Published in 2022 by Benjamin J. Abraham, a world-renowned Australian researcher specialised in the environmental impact of the digital gaming industry, this book presents the multiple links between video games […]

  • NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]

  • Fairplay Alliance

    Fairplay Alliance

    Fairplay Alliance is a global coalition of video game industry professionals and companies committed to the collaborative development of games that promote healthy interactions between male and female gamers free […]

  • A Climate Handbook for Game Companies by Game Companies

    A Climate Handbook for Game Companies by Game Companies

    PlayCreateGreen is an open-source platform for the video game industry that hosts a professional community and provides examples of actions and best practices on climate and environmental issues. It was […]

  • The Gamesplanet Eco Gaming Score

    The Gamesplanet Eco Gaming Score

    The Gamesplanet Eco Gaming Score is a display method registered with The French Agency for Ecological Transition (ADEME). It provides players with a score measuring the environmental impact of each […]

  • The Gamesplanet Eco Tags

    The Gamesplanet Eco Tags

    This method, designed and used by Gamesplanet to categorise the video games it distributes, aims to identify games that can positively influence players on environmental issues. There are 4 different […]

  • POC In Play

    POC In Play

    POC In Play is an independent organisation behind initiatives and a programme of events designed to increase the visibility and representation of people of colour in the video games industry. […]

  • Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Published in February 2020 by Joshua Aslan of the University of Surrey, this thesis uses life cycle analysis methodology to compare how different console-based gaming methods (games played from a […]

  • Reducing Fortnite’s Power Consumption – 2023

    Reducing Fortnite’s Power Consumption – 2023

    Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]

  • Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides […]