Resources

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  • Green Games Guide

    Green Games Guide

    This guide was created by Ukie, Games London and Playing for the Planet in early 2021 to help video game companies improve their eco-friendly approach. It’s the first UK resource […]

  • Circle Economy

    Circle Economy

    Circle Economy helps businesses understand their current state of circularity, analyse and act on opportunities and risks, and develop a vision to become circular champions in their fields. Circle Economy […]

  • IPPC – Ecological awakening : 10 key points

    IPPC – Ecological awakening : 10 key points

    These infographics published in 2022 propose 10 key points, based on the most recent IPCC report, to better understand climate issues, adaptation, human, and planetary vulnerability to climate consequences and […]

  • Microsoft Green design Principles

    Microsoft Green design Principles

    Implemented by Microsoft, the Green Design Principles are a set of fundamental social and environmental questions to consider when starting a new design project or reevaluating an existing one. Individuals […]

  • ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]

  • Anticiplay

    Anticiplay

    Anticiplay is a research project funded by the NWO-Vidi fund. It explores how games can help to imagine and shape sustainable futures for all. To go further

  • IPCC – Climate Change 2022 : Mitigation

    IPCC – Climate Change 2022 : Mitigation

    This IPCC report provides an updated global assessment of progress and commitments on climate change mitigation. A few key figures To go further

  • Sparknews

    Sparknews

    Sparknews promotes new narratives with and for compagnies, the media stakeholders and the cultural industry. Neither a consulting firm, nor a positive press agency, nor a media dedicated to sustainable […]

  • UNEP – Food Waste Index Report

    UNEP – Food Waste Index Report

    This report analyses global food waste at the retail, food service, and household levels. A few key figures To go further

  • Fair Play: Guide to Digital Accessibility in Gaming

    Fair Play: Guide to Digital Accessibility in Gaming

    Produced in 2023 by Level Access, this guide is a road map that explains how to create high-quality video games that are accessible to all and describes the added value […]

  • WRI – World Resources Institute

    WRI – World Resources Institute

    World Resources Institute is a global research organisation that works with governments, businesses, multilateral institutions and civil society groups to develop practical solutions that improve people’s lives and allow nature […]

  • Ecological Awakening

    Ecological Awakening

    This collective proposes concrete tools to help students mobilise their schools and universities to better educate themselves on ecological issues and help young graduates choose an employer committed to the […]

  • IPCC – Climate Change 2022: Impacts, Adaptation, and Vulnerability

    IPCC – Climate Change 2022: Impacts, Adaptation, and Vulnerability

    This report assesses the impacts of climate change by looking at global and regional ecosystems, biodiversity, and human communities, as well as the vulnerabilities and limits of the natural world […]

  • Green Game Jam

    Green Game Jam

    The Green Game Jam is an annual event organised by the Playing 4 the Planet Alliance, during which game studios are challenged to implement “green activations” in their games. The […]

  • NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]

  • IPCC – Intergovernmental Panel on Climate Change

    IPCC – Intergovernmental Panel on Climate Change

    The IPCC is the United Nations body responsible for assessing the science of climate change. It is composed of scientists elected by the plenary assembly to represent the different disciplines […]

  • CARBONE 4 – Doing Your Fair Share for the Climate?

    CARBONE 4 – Doing Your Fair Share for the Climate?

    This publication studies the power and responsibility of individuals, businesses, and the government in the fight against climate change. A few key figures To go further

  • WIG – Building a fair playing field

    WIG – Building a fair playing field

    Published by Women in Games France, this guide is intended for video game, esports and connected industries of all sizes and levels who want to commit to and advance gender […]

  • WRI – Water stress and population

    WRI – Water stress and population

    This study analyses water crises and their causes. It reveals which countries are facing particularly “extremely high” levels of water stress. A few key figures To go further

  • WWF Living Planet Report – Bending the curve of biodiversity loss

    WWF Living Planet Report – Bending the curve of biodiversity loss

    Published every two years, this report analyses our planet’s biodiversity loss by tracking the rate at which certain species are disappearing. It also presents the challenges associated with preserving this […]

  • Reducing Fortnite’s Power Consumption – 2023

    Reducing Fortnite’s Power Consumption – 2023

    Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]

  • ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    This study, published in 2022, is titled The Effects of Serious Gaming on Risk Perceptions of Climate Tipping Points. It discusses using new approaches, like serious games, to support science-policy […]

  • The Gamesplanet Eco Tags

    The Gamesplanet Eco Tags

    This method, designed and used by Gamesplanet to categorise the video games it distributes, aims to identify games that can positively influence players on environmental issues. There are 4 different […]

  • World Economic Forum

    World Economic Forum

    Founded in 1971, the World Economic Forum is the international organisation for public-private cooperation. It engages society’s leading political, economic and cultural leaders in shaping global, regional and industrial agendas. […]

  • IEA – International Energy Agency

    IEA – International Energy Agency

    The agency works with countries around the world to develop energy policies for a secure and sustainable future. To go further

  • UNEP – United Nations Environment Programme

    UNEP – United Nations Environment Programme

    Established in 1972, the UNEP is the global authority that sets the environmental agenda, promotes the coherent implementation of the environmental dimension of sustainable development within the United Nations system […]

  • A practical guide to game accessibility

    A practical guide to game accessibility

    This guide, produced by the US-based AbleGamers Foundation, presents the main accessibility options that can be included in a video game and their impact on end-users. It includes guidelines for […]

  • Climate Games: The Developers’ Field Guide

    Climate Games: The Developers’ Field Guide

    Presented at GDC 2023, the Developer’s Field Guide for Climate Games provides a proven step-by-step method to structure the developers’ creative journey and make sure they maximize the impact potential […]

  • AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]

  • Greening the Game Industry

    Greening the Game Industry

    Greening the Game Industry is an independent publication launched in May 2022 by Ben Abraham, a sustainability researcher and advocate for swift and effective decarbonization of the digital games industry. […]

  • PlayCreateGreen

    PlayCreateGreen

    PlayCreateGreen was founded in 2019 by a group of leading Nordic game companies to assist video game companies in effecting real change by sharing knowledge essential to achieve climate neutrality. […]

  • Climate Game Toolkit for Content Creators

    Climate Game Toolkit for Content Creators

    Yes, game developers can help solve Climate change! But where to start? This 1-hour workshop is a 360 overview at the solutions you can deploy as a game developer at […]

  • Yale Program on Climate Change Communication

    Yale Program on Climate Change Communication

    Created in 2005, the Yale Program on Climate Change Communication (YPCCC) is a research centre within the Yale School of the Environment. It conducts scientific research on public knowledge, attitudes, […]

  • Climate Chance

    Climate Chance

    Climate chance strengthens the climate action of local authorities, companies and civil society and contributes to achieving the objectives of the Paris Agreement. To go further

  • WORLD ECONOMIC FORUM – Global Gender Gap Report

    WORLD ECONOMIC FORUM – Global Gender Gap Report

    This report analyses gender inequalities around the world and the changing status of women in several areas of social and economic life. A few key figures To go further

  • POC In Play

    POC In Play

    POC In Play is an independent organisation behind initiatives and a programme of events designed to increase the visibility and representation of people of colour in the video games industry. […]

  • Microsoft Inclusive Design

    Microsoft Inclusive Design

    Implemented by Microsoft, Inclusive Design is a methodology that aims to make human diversity visible. Its goal is to create more inclusive products and services and learn from these new […]

  • SOCIÉTÉ FRANÇAISE D’ECOLOGIE – Have representations of nature become simpler in the last 70 years?

    SOCIÉTÉ FRANÇAISE D’ECOLOGIE – Have representations of nature become simpler in the last 70 years?

    This study analyses the dynamics of nature representations in Walt Disney films. A few key figures To go further

  • Playing 4 the Planet

    Playing 4 the Planet

    Playing 4 the Planet is an alliance facilitated by the United Nations Environment Programme (UNEP) that helps the video games industry take steps to reduce its impact on the environment. […]

  • Test for Diversity and Inclusion in Gaming

    Test for Diversity and Inclusion in Gaming

    Designed by Hager Jemel-Fornetty, Director of the Diversity & Inclusion Board at EDHEC Business School in Lille, this test measures the representation of women and men in video games. It […]

  • Xbox Sustainability Toolkit

    Xbox Sustainability Toolkit

    Through an open-source platform designed by and for video game creators, Xbox helps professionals understand and reduce the carbon footprint and energy consumption of the games they develop while minimising […]

  • Fairplay Alliance

    Fairplay Alliance

    Fairplay Alliance is a global coalition of video game industry professionals and companies committed to the collaborative development of games that promote healthy interactions between male and female gamers free […]

  • NLM – A Growing Disconnection From Nature Is Evident in Cultural Products

    NLM – A Growing Disconnection From Nature Is Evident in Cultural Products

    This study analyses the increasing disconnection from nature in cultural products since 1950. Since then, references to nature have steadily decreased in fiction books, song lyrics, and movie scripts, in […]

  • A Climate Handbook for Game Companies by Game Companies

    A Climate Handbook for Game Companies by Game Companies

    PlayCreateGreen is an open-source platform for the video game industry that hosts a professional community and provides examples of actions and best practices on climate and environmental issues. It was […]

  • The Right to Repair Europe

    The Right to Repair Europe

    The Right to Repair Europe coalition represents over 100 organisations from 21 European countries. It includes environmental NGOs, repair groups, companies involved in repair and refurbishment, and all citizens interested […]

  • IPBES – Intergovernmental Science-Policy Platform on Biodiversity and Ecosystem Services

    IPBES – Intergovernmental Science-Policy Platform on Biodiversity and Ecosystem Services

    This is an independent intergovernmental body established by states to strengthen the science-policy interface on biodiversity and ecosystem services for biodiversity conservation, long-term human well-being and sustainable development. To go […]

  • CNC – Centre National du Cinéma et de l’Image Animée (French National Center for Cinema and Moving Images)

    CNC – Centre National du Cinéma et de l’Image Animée (French National Center for Cinema and Moving Images)

    The CNC is a French public administrative institution under the supervision of the French Minister of Culture. The CNC supports creation in the audiovisual, film and video game fields by […]

  • Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Published in February 2020 by Joshua Aslan of the University of Surrey, this thesis uses life cycle analysis methodology to compare how different console-based gaming methods (games played from a […]

  • WWF – World Wildlife Fund

    WWF – World Wildlife Fund

    WWF is an international NGO that works to preserve endangered regions and wildlife species and fights to stop the degradation of life. To go further

  • United Nations Sustainable Development Goals

    United Nations Sustainable Development Goals

    The United Nations is an international organisation founded in 1945 and today has 193 Member States. The mission and work of the United Nations is based on the notions of […]

  • The Environmental Game Design Playbook

    The Environmental Game Design Playbook

    This guide is designed by game developers for game developers, in partnership with researchers, climate activists and game enthusiasts. Its goal is to help developers design games based on a […]

  • PLAYING FOR THE PLANET – Annual Impact Report – 2022

    PLAYING FOR THE PLANET – Annual Impact Report – 2022

    Published by the United Nations Environment Programme (UNEP) in 2022, this report analyses the progress made by members of the Playing for the Planet Alliance (P4P). A few key figures […]

  • ISFE / EGDF – Video Games: A Force for Good – Key Facts 2021

    ISFE / EGDF – Video Games: A Force for Good – Key Facts 2021

    Produced by Europe’s Video Games Industry and the European Games Developer Federation (EGDF), this report outlines the major events in Europe’s video game industry in 2021. A few key figures […]

  • UNCCD – Global Land Outlook 2

    UNCCD – Global Land Outlook 2

    This Summary for Decision Makers, produced in 2022, provides a synthesis of the key messages contained in GLO2. It outlines the enabling conditions and diverse pathways by which countries and […]

  • ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further

  • Drawdown Project

    Drawdown Project

    Drawdown Project is a global network of scientists and researchers seeking to drastically reduce greenhouse gas concentrations in the atmosphere, in a safe and equitable way, by putting forward science-based […]

  • The Transformational Framework

    The Transformational Framework

    This tool serves as a guide to help different industry teams create transformative video games. Rather than focusing on how to design a good game, this tool aims to provide […]

  • LBNL – GreenGaming – 2016

    LBNL – GreenGaming – 2016

    This study was conducted in 2016 in the United States by the Lawrence Berkeley National Laboratory (LBNL) in collaboration with video game industry professionals to encourage them to optimise the […]

  • Women in Games (WIG)

    Women in Games (WIG)

    Women in Games is a not for profit organisation founded in 2009 when women numbered only 6% of the Games Industry workforce. In 2020 we have a global average statistic […]

  • CGRi – Circularity Gap Report

    CGRi – Circularity Gap Report

    These reports highlight the circular economy’s ability to equitably meet our global needs with radically less material and greenhouse gas emissions. A few key figures To go further

  • Harris Interactive

    Harris Interactive

    Harris Interactive is a market research and opinion polling company. The company carries out both quantitative and qualitative research using different methodologies. To go further

  • Earth Overshoot Day : humanity has crossed the red line

    Earth Overshoot Day : humanity has crossed the red line

    This report presents information about Earth Overshoot Day, the date when humanity’s consumption of resources exceeds what the Earth can regenerate in a year. In 2022, this day fell on […]

  • WWF – The Urgency of 1.5°C – 2018

    WWF – The Urgency of 1.5°C – 2018

    The WWF is an international non-governmental organisation that works to preserve endangered wildlife areas and species. It enables governments, businesses and citizens to take action by providing access to quality […]

  • IPBES – Assessment Report on the Diverse Values and Valuation of Nature

    IPBES – Assessment Report on the Diverse Values and Valuation of Nature

    This report highlights the lack of consideration of nature in policy decisions and the focus on short-term profits and economic growth, which undermines environmental and biodiversity preservation. A few key […]

  • Code My Crown : A guide to the creation and celebration of Black hair in video games

    Code My Crown : A guide to the creation and celebration of Black hair in video games

    Supported by Dove, this guide is a tool that contains best practices, thoughts and detailed references so that everyone can create characters in the digital world and specifically in video […]

  • YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    Published in 2022 by the Yale Program on Climate Change Communication and Unity, this report examines the climate change knowledge, attitudes, policy preferences and behaviour of video game players in […]

  • Ukie’s Sustainability Working Group

    Ukie’s Sustainability Working Group

    The trade association for the UK games and interactive entertainment industry, Ukie represents companies ranging from micro studios to multinationals, developers, publishers and service companies, working online, mobile, console, PC, […]

  • AbleGamers

    AbleGamers

    AbleGamers is an American association that seeks to create gaming opportunities to combat social isolation, promote community integration and improve the quality of life of people with disabilities. To go […]

  • Wings

    Wings

    The WINGS investment fund invests in independent video games developed by teams in which gender diversity plays an important role, to encourage the development of games with new voices, featuring […]

  • THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    In this 2021 study, the Shift Project provides facts and figures to help us better understand how digital technology is developed and make the necessary trade-offs to achieve our societies’ […]

  • A Drawdown-Aligned Framework for the Gaming Industry

    A Drawdown-Aligned Framework for the Gaming Industry

    Developed by Project Drawdown, this tool presents a framework of solution-oriented topics the gaming industry can use to reduce emissions from its operations. Each topic includes a list of high-impact […]

  • Melanin Gamers

    Melanin Gamers

    Melanin Gamers is an online community of male and female gamers who seek to improve diversity and inclusion in the video games industry by organising panels, workshops and presentations on […]

  • FAO – Food and Agriculture Organisation

    FAO – Food and Agriculture Organisation

    It supports governments and partners in designing policies and programmes to fight hunger and promote food security and sustainable agriculture. To go further

  • Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides […]

  • Carbone 4

    Carbone 4

    Carbone 4 supports the transformation of organisations towards decarbonisation and adaptation to climate change. To go further

  • UN WOMEN – Progress on the Sustainable Development Goals: The Gender Snapshot

    UN WOMEN – Progress on the Sustainable Development Goals: The Gender Snapshot

    The Gender Snapshot 2022 presents the latest data on gender equality as it relates to achieving the 17 UN Sustainable Development Goals and highlights the long road ahead to achieving […]

  • FAO – The State of Food and Agriculture

    FAO – The State of Food and Agriculture

    This report highlights the need for improved water governance, which aims to ensure the wise use of water resources while preserving water ecosystem services and ensuring equitable access for all. […]

  • IGDA Climate SIG

    IGDA Climate SIG

    IGDA Climate SIG is the Climate Special Interest Group of the International Game Developers Association. Its mission is to unlock climate action at the local level, provide climate recommendations to […]

  • Circularity Gap World

    Circularity Gap World

    Circularity Gap World highlights the urgent need for a transition to a circular economy with the aim of empowering key decision-makers at both government and business level to coordinate actions […]

  • The Shift Project

    The Shift Project

    The Shift Project is a French association and think tank that aims to help mitigate climate change and reduce the economy’s dependence on fossil fuels, particularly oil. It has proposed […]

  • PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022

    PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022

    Conducted in 2022 by the Playing for the Planet Alliance (P4P), using 11 games, helped by 9 studios, this study analyses the power of video games to engage players on […]

  • The Gamesplanet Eco Gaming Score

    The Gamesplanet Eco Gaming Score

    The Gamesplanet Eco Gaming Score is a display method registered with The French Agency for Ecological Transition (ADEME). It provides players with a score measuring the environmental impact of each […]

  • World Economic Forum – A new circular vision for electronics – 2019

    World Economic Forum – A new circular vision for electronics – 2019

    Published in 2019 on the Platform for Accelerating the Circular Economy (PACE) hosted by the World Economic Forum, this report provides an overview of the current state of electronic waste. […]

  • Office français de la biodiversité

    Office français de la biodiversité

    The Office français de la biodiversité is a public institution dedicated to the preservation of biodiversity, responsible for the protection and restoration of biodiversity in France and overseas. To go […]

  • IEA – Net Zero by 2050

    IEA – Net Zero by 2050

    This report produced in October 2021 is a study of different strategies to achieve a net zero energy system by 2050 while ensuring stable and affordable energy supply, providing universal […]

  • ANTICIPLAY – Digital Games After Climate Change – 2022

    ANTICIPLAY – Digital Games After Climate Change – 2022

    Published in 2022 by Benjamin J. Abraham, a world-renowned Australian researcher specialised in the environmental impact of the digital gaming industry, this book presents the multiple links between video games […]