Resources

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  • LBNL – GreenGaming – 2016

    LBNL – GreenGaming – 2016

    This study was conducted in 2016 in the United States by the Lawrence Berkeley National Laboratory (LBNL) in collaboration with video game industry professionals to encourage them to optimise the […]

  • CARBONE 4 – Doing Your Fair Share for the Climate?

    CARBONE 4 – Doing Your Fair Share for the Climate?

    This publication studies the power and responsibility of individuals, businesses, and the government in the fight against climate change. A few key figures To go further

  • THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021

    In this 2021 study, the Shift Project provides facts and figures to help us better understand how digital technology is developed and make the necessary trade-offs to achieve our societies’ […]

  • WORLD ECONOMIC FORUM – Global Gender Gap Report

    WORLD ECONOMIC FORUM – Global Gender Gap Report

    This report analyses gender inequalities around the world and the changing status of women in several areas of social and economic life. A few key figures To go further

  • UNEP – Food Waste Index Report

    UNEP – Food Waste Index Report

    This report analyses global food waste at the retail, food service, and household levels. A few key figures To go further

  • Fairplay Alliance

    Fairplay Alliance

    Fairplay Alliance is a global coalition of video game industry professionals and companies committed to the collaborative development of games that promote healthy interactions between male and female gamers free […]

  • WWF Living Planet Report – Bending the curve of biodiversity loss

    WWF Living Planet Report – Bending the curve of biodiversity loss

    Published every two years, this report analyses our planet’s biodiversity loss by tracking the rate at which certain species are disappearing. It also presents the challenges associated with preserving this […]

  • World Economic Forum – A new circular vision for electronics – 2019

    World Economic Forum – A new circular vision for electronics – 2019

    Published in 2019 on the Platform for Accelerating the Circular Economy (PACE) hosted by the World Economic Forum, this report provides an overview of the current state of electronic waste. […]

  • ISFE / EGDF – Video Games: A Force for Good – Key Facts 2021

    ISFE / EGDF – Video Games: A Force for Good – Key Facts 2021

    Produced by Europe’s Video Games Industry and the European Games Developer Federation (EGDF), this report outlines the major events in Europe’s video game industry in 2021. A few key figures […]

  • SOCIÉTÉ FRANÇAISE D’ECOLOGIE – Have representations of nature become simpler in the last 70 years?

    SOCIÉTÉ FRANÇAISE D’ECOLOGIE – Have representations of nature become simpler in the last 70 years?

    This study analyses the dynamics of nature representations in Walt Disney films. A few key figures To go further

  • WRI – Water stress and population

    WRI – Water stress and population

    This study analyses water crises and their causes. It reveals which countries are facing particularly “extremely high” levels of water stress. A few key figures To go further

  • PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022

    PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022

    Conducted in 2022 by the Playing for the Planet Alliance (P4P), using 11 games, helped by 9 studios, this study analyses the power of video games to engage players on […]

  • IPCC – Climate Change 2022: Impacts, Adaptation, and Vulnerability

    IPCC – Climate Change 2022: Impacts, Adaptation, and Vulnerability

    This report assesses the impacts of climate change by looking at global and regional ecosystems, biodiversity, and human communities, as well as the vulnerabilities and limits of the natural world […]

  • NLM – A Growing Disconnection From Nature Is Evident in Cultural Products

    NLM – A Growing Disconnection From Nature Is Evident in Cultural Products

    This study analyses the increasing disconnection from nature in cultural products since 1950. Since then, references to nature have steadily decreased in fiction books, song lyrics, and movie scripts, in […]

  • FAO – The State of Food and Agriculture

    FAO – The State of Food and Agriculture

    This report highlights the need for improved water governance, which aims to ensure the wise use of water resources while preserving water ecosystem services and ensuring equitable access for all. […]

  • IPCC – Climate Change 2022 : Mitigation

    IPCC – Climate Change 2022 : Mitigation

    This IPCC report provides an updated global assessment of progress and commitments on climate change mitigation. A few key figures To go further

  • CGRi – Circularity Gap Report

    CGRi – Circularity Gap Report

    These reports highlight the circular economy’s ability to equitably meet our global needs with radically less material and greenhouse gas emissions. A few key figures To go further

  • WWF – The Urgency of 1.5°C – 2018

    WWF – The Urgency of 1.5°C – 2018

    The WWF is an international non-governmental organisation that works to preserve endangered wildlife areas and species. It enables governments, businesses and citizens to take action by providing access to quality […]

  • ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further

  • NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]

  • ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    This study, published in 2022, is titled The Effects of Serious Gaming on Risk Perceptions of Climate Tipping Points. It discusses using new approaches, like serious games, to support science-policy […]

  • IPBES – Assessment Report on the Diverse Values and Valuation of Nature

    IPBES – Assessment Report on the Diverse Values and Valuation of Nature

    This report highlights the lack of consideration of nature in policy decisions and the focus on short-term profits and economic growth, which undermines environmental and biodiversity preservation. A few key […]

  • ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]

  • IPPC – Ecological awakening : 10 key points

    IPPC – Ecological awakening : 10 key points

    These infographics published in 2022 propose 10 key points, based on the most recent IPCC report, to better understand climate issues, adaptation, human, and planetary vulnerability to climate consequences and […]

  • UN WOMEN – Progress on the Sustainable Development Goals: The Gender Snapshot

    UN WOMEN – Progress on the Sustainable Development Goals: The Gender Snapshot

    The Gender Snapshot 2022 presents the latest data on gender equality as it relates to achieving the 17 UN Sustainable Development Goals and highlights the long road ahead to achieving […]

  • YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    Published in 2022 by the Yale Program on Climate Change Communication and Unity, this report examines the climate change knowledge, attitudes, policy preferences and behaviour of video game players in […]

  • IEA – Net Zero by 2050

    IEA – Net Zero by 2050

    This report produced in October 2021 is a study of different strategies to achieve a net zero energy system by 2050 while ensuring stable and affordable energy supply, providing universal […]

  • Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides […]

  • Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Published in February 2020 by Joshua Aslan of the University of Surrey, this thesis uses life cycle analysis methodology to compare how different console-based gaming methods (games played from a […]

  • AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]

  • UNCCD – Global Land Outlook 2

    UNCCD – Global Land Outlook 2

    This Summary for Decision Makers, produced in 2022, provides a synthesis of the key messages contained in GLO2. It outlines the enabling conditions and diverse pathways by which countries and […]

  • Earth Overshoot Day : humanity has crossed the red line

    Earth Overshoot Day : humanity has crossed the red line

    This report presents information about Earth Overshoot Day, the date when humanity’s consumption of resources exceeds what the Earth can regenerate in a year. In 2022, this day fell on […]

  • Reducing Fortnite’s Power Consumption – 2023

    Reducing Fortnite’s Power Consumption – 2023

    Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]

  • PLAYING FOR THE PLANET – Annual Impact Report – 2022

    PLAYING FOR THE PLANET – Annual Impact Report – 2022

    Published by the United Nations Environment Programme (UNEP) in 2022, this report analyses the progress made by members of the Playing for the Planet Alliance (P4P). A few key figures […]