Resources

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  • Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023

    Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides […]

  • AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]

  • Microsoft Green design Principles

    Microsoft Green design Principles

    Implemented by Microsoft, the Green Design Principles are a set of fundamental social and environmental questions to consider when starting a new design project or reevaluating an existing one. Individuals […]

  • ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022

    This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]

  • Microsoft Inclusive Design

    Microsoft Inclusive Design

    Implemented by Microsoft, Inclusive Design is a methodology that aims to make human diversity visible. Its goal is to create more inclusive products and services and learn from these new […]

  • ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022

    This study, published in 2022, is titled The Effects of Serious Gaming on Risk Perceptions of Climate Tipping Points. It discusses using new approaches, like serious games, to support science-policy […]

  • The Transformational Framework

    The Transformational Framework

    This tool serves as a guide to help different industry teams create transformative video games. Rather than focusing on how to design a good game, this tool aims to provide […]

  • Test for Diversity and Inclusion in Gaming

    Test for Diversity and Inclusion in Gaming

    Designed by Hager Jemel-Fornetty, Director of the Diversity & Inclusion Board at EDHEC Business School in Lille, this test measures the representation of women and men in video games. It […]

  • Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Joshua Aslan – Climate Change implications of gaming products and services – 2020

    Published in February 2020 by Joshua Aslan of the University of Surrey, this thesis uses life cycle analysis methodology to compare how different console-based gaming methods (games played from a […]

  • Xbox Sustainability Toolkit

    Xbox Sustainability Toolkit

    Through an open-source platform designed by and for video game creators, Xbox helps professionals understand and reduce the carbon footprint and energy consumption of the games they develop while minimising […]

  • Fair Play: Guide to Digital Accessibility in Gaming

    Fair Play: Guide to Digital Accessibility in Gaming

    Produced in 2023 by Level Access, this guide is a road map that explains how to create high-quality video games that are accessible to all and describes the added value […]

  • Reducing Fortnite’s Power Consumption – 2023

    Reducing Fortnite’s Power Consumption – 2023

    Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]

  • PLAYING FOR THE PLANET – Annual Impact Report – 2022

    PLAYING FOR THE PLANET – Annual Impact Report – 2022

    Published by the United Nations Environment Programme (UNEP) in 2022, this report analyses the progress made by members of the Playing for the Planet Alliance (P4P). A few key figures […]

  • The Gamesplanet Eco Tags

    The Gamesplanet Eco Tags

    This method, designed and used by Gamesplanet to categorise the video games it distributes, aims to identify games that can positively influence players on environmental issues. There are 4 different […]

  • Anticiplay

    Anticiplay

    Anticiplay is a research project funded by the NWO-Vidi fund. It explores how games can help to imagine and shape sustainable futures for all. To go further

  • Climate Game Toolkit for Content Creators

    Climate Game Toolkit for Content Creators

    Yes, game developers can help solve Climate change! But where to start? This 1-hour workshop is a 360 overview at the solutions you can deploy as a game developer at […]

  • YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022

    Published in 2022 by the Yale Program on Climate Change Communication and Unity, this report examines the climate change knowledge, attitudes, policy preferences and behaviour of video game players in […]

  • Green Games Guide

    Green Games Guide

    This guide was created by Ukie, Games London and Playing for the Planet in early 2021 to help video game companies improve their eco-friendly approach. It’s the first UK resource […]

  • Code My Crown : A guide to the creation and celebration of Black hair in video games

    Code My Crown : A guide to the creation and celebration of Black hair in video games

    Supported by Dove, this guide is a tool that contains best practices, thoughts and detailed references so that everyone can create characters in the digital world and specifically in video […]

  • ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further

  • POC In Play

    POC In Play

    POC In Play is an independent organisation behind initiatives and a programme of events designed to increase the visibility and representation of people of colour in the video games industry. […]

  • NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]

  • A Climate Handbook for Game Companies by Game Companies

    A Climate Handbook for Game Companies by Game Companies

    PlayCreateGreen is an open-source platform for the video game industry that hosts a professional community and provides examples of actions and best practices on climate and environmental issues. It was […]

  • ANTICIPLAY – Digital Games After Climate Change – 2022

    ANTICIPLAY – Digital Games After Climate Change – 2022

    Published in 2022 by Benjamin J. Abraham, a world-renowned Australian researcher specialised in the environmental impact of the digital gaming industry, this book presents the multiple links between video games […]

  • Climate Games: The Developers’ Field Guide

    Climate Games: The Developers’ Field Guide

    Presented at GDC 2023, the Developer’s Field Guide for Climate Games provides a proven step-by-step method to structure the developers’ creative journey and make sure they maximize the impact potential […]