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Ukie’s Sustainability Working Group
The trade association for the UK games and interactive entertainment industry, Ukie represents companies ranging from micro studios to multinationals, developers, publishers and service companies, working online, mobile, console, PC, […]
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IEA – International Energy Agency
The agency works with countries around the world to develop energy policies for a secure and sustainable future. To go further
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Reducing Fortnite’s Power Consumption – 2023
Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]
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IEA – Net Zero by 2050
This report produced in October 2021 is a study of different strategies to achieve a net zero energy system by 2050 while ensuring stable and affordable energy supply, providing universal […]
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ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022
This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]
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PlayCreateGreen
PlayCreateGreen was founded in 2019 by a group of leading Nordic game companies to assist video game companies in effecting real change by sharing knowledge essential to achieve climate neutrality. […]
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The Right to Repair Europe
The Right to Repair Europe coalition represents over 100 organisations from 21 European countries. It includes environmental NGOs, repair groups, companies involved in repair and refurbishment, and all citizens interested […]
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Greening the Game Industry
Greening the Game Industry is an independent publication launched in May 2022 by Ben Abraham, a sustainability researcher and advocate for swift and effective decarbonization of the digital games industry. […]
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PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022
Conducted in 2022 by the Playing for the Planet Alliance (P4P), using 11 games, helped by 9 studios, this study analyses the power of video games to engage players on […]
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THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021
In this 2021 study, the Shift Project provides facts and figures to help us better understand how digital technology is developed and make the necessary trade-offs to achieve our societies’ […]