Resources

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  • Code My Crown : A guide to the creation and celebration of Black hair in video games

    Code My Crown : A guide to the creation and celebration of Black hair in video games

    Supported by Dove, this guide is a tool that contains best practices, thoughts and detailed references so that everyone can create characters in the digital world and specifically in video […]

  • Melanin Gamers

    Melanin Gamers

    Melanin Gamers is an online community of male and female gamers who seek to improve diversity and inclusion in the video games industry by organising panels, workshops and presentations on […]

  • WIG – Building a fair playing field

    WIG – Building a fair playing field

    Published by Women in Games France, this guide is intended for video game, esports and connected industries of all sizes and levels who want to commit to and advance gender […]

  • Microsoft Inclusive Design

    Microsoft Inclusive Design

    Implemented by Microsoft, Inclusive Design is a methodology that aims to make human diversity visible. Its goal is to create more inclusive products and services and learn from these new […]

  • Test for Diversity and Inclusion in Gaming

    Test for Diversity and Inclusion in Gaming

    Designed by Hager Jemel-Fornetty, Director of the Diversity & Inclusion Board at EDHEC Business School in Lille, this test measures the representation of women and men in video games. It […]

  • NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023

    Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]

  • POC In Play

    POC In Play

    POC In Play is an independent organisation behind initiatives and a programme of events designed to increase the visibility and representation of people of colour in the video games industry. […]

  • ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    ‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018

    This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further

  • AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020

    In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]