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Code My Crown : A guide to the creation and celebration of Black hair in video games
Supported by Dove, this guide is a tool that contains best practices, thoughts and detailed references so that everyone can create characters in the digital world and specifically in video […]
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Melanin Gamers
Melanin Gamers is an online community of male and female gamers who seek to improve diversity and inclusion in the video games industry by organising panels, workshops and presentations on […]
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WIG – Building a fair playing field
Published by Women in Games France, this guide is intended for video game, esports and connected industries of all sizes and levels who want to commit to and advance gender […]
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Microsoft Inclusive Design
Implemented by Microsoft, Inclusive Design is a methodology that aims to make human diversity visible. Its goal is to create more inclusive products and services and learn from these new […]
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Test for Diversity and Inclusion in Gaming
Designed by Hager Jemel-Fornetty, Director of the Diversity & Inclusion Board at EDHEC Business School in Lille, this test measures the representation of women and men in video games. It […]
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NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023
Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]
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POC In Play
POC In Play is an independent organisation behind initiatives and a programme of events designed to increase the visibility and representation of people of colour in the video games industry. […]
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‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018
This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further
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AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020
In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]