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IPBES – Assessment Report on the Diverse Values and Valuation of Nature
This report highlights the lack of consideration of nature in policy decisions and the focus on short-term profits and economic growth, which undermines environmental and biodiversity preservation. A few key […]
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Earth Overshoot Day : humanity has crossed the red line
This report presents information about Earth Overshoot Day, the date when humanity’s consumption of resources exceeds what the Earth can regenerate in a year. In 2022, this day fell on […]
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World Economic Forum – A new circular vision for electronics – 2019
Published in 2019 on the Platform for Accelerating the Circular Economy (PACE) hosted by the World Economic Forum, this report provides an overview of the current state of electronic waste. […]
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WORLD ECONOMIC FORUM – Global Gender Gap Report
This report analyses gender inequalities around the world and the changing status of women in several areas of social and economic life. A few key figures To go further
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SOCIÉTÉ FRANÇAISE D’ECOLOGIE – Have representations of nature become simpler in the last 70 years?
This study analyses the dynamics of nature representations in Walt Disney films. A few key figures To go further
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UNCCD – Global Land Outlook 2
This Summary for Decision Makers, produced in 2022, provides a synthesis of the key messages contained in GLO2. It outlines the enabling conditions and diverse pathways by which countries and […]
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Napoleon vs Marie-Antoinette: Gender Stereotypes in Video Games Consumption and Their Reproduction in Game Narratives – 2023
Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides […]
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ISFE / EGDF – Video Games: A Force for Good – Key Facts 2021
Produced by Europe’s Video Games Industry and the European Games Developer Federation (EGDF), this report outlines the major events in Europe’s video game industry in 2021. A few key figures […]
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IEA – Net Zero by 2050
This report produced in October 2021 is a study of different strategies to achieve a net zero energy system by 2050 while ensuring stable and affordable energy supply, providing universal […]
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IPCC – Climate Change 2022 : Mitigation
This IPCC report provides an updated global assessment of progress and commitments on climate change mitigation. A few key figures To go further
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LBNL – GreenGaming – 2016
This study was conducted in 2016 in the United States by the Lawrence Berkeley National Laboratory (LBNL) in collaboration with video game industry professionals to encourage them to optimise the […]
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WWF – The Urgency of 1.5°C – 2018
The WWF is an international non-governmental organisation that works to preserve endangered wildlife areas and species. It enables governments, businesses and citizens to take action by providing access to quality […]
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ANTICIPLAY – Unlocking the potential of gaming for anticipatory governance – 2022
This study, published in 2022, is titled Unlocking the Potential of Gaming for Anticipatory Governance. According to its authors, video games offer unique opportunities to imagine and experiment with new […]
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WRI – Water stress and population
This study analyses water crises and their causes. It reveals which countries are facing particularly “extremely high” levels of water stress. A few key figures To go further
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PLAYING FOR THE PLANET – Annual Impact Report – 2022
Published by the United Nations Environment Programme (UNEP) in 2022, this report analyses the progress made by members of the Playing for the Planet Alliance (P4P). A few key figures […]
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NLM – A Growing Disconnection From Nature Is Evident in Cultural Products
This study analyses the increasing disconnection from nature in cultural products since 1950. Since then, references to nature have steadily decreased in fiction books, song lyrics, and movie scripts, in […]
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ANTICIPLAY – The effects of serious gaming on risk perceptions of climate tipping points – 2022
This study, published in 2022, is titled The Effects of Serious Gaming on Risk Perceptions of Climate Tipping Points. It discusses using new approaches, like serious games, to support science-policy […]
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YALE PROGRAM ON CLIMATE CHANGE COMMUNICATION – What Do Video Gamers Think About Global Warming? – 2022
Published in 2022 by the Yale Program on Climate Change Communication and Unity, this report examines the climate change knowledge, attitudes, policy preferences and behaviour of video game players in […]
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UNEP – Food Waste Index Report
This report analyses global food waste at the retail, food service, and household levels. A few key figures To go further
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Fairplay Alliance
Fairplay Alliance is a global coalition of video game industry professionals and companies committed to the collaborative development of games that promote healthy interactions between male and female gamers free […]
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THE SHIFT PROJECT – Climate Crisis : the unsustainable use of online video. The practical case for digital sobriety – 2021
In this 2021 study, the Shift Project provides facts and figures to help us better understand how digital technology is developed and make the necessary trade-offs to achieve our societies’ […]
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Joshua Aslan – Climate Change implications of gaming products and services – 2020
Published in February 2020 by Joshua Aslan of the University of Surrey, this thesis uses life cycle analysis methodology to compare how different console-based gaming methods (games played from a […]
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FAO – The State of Food and Agriculture
This report highlights the need for improved water governance, which aims to ensure the wise use of water resources while preserving water ecosystem services and ensuring equitable access for all. […]
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WWF Living Planet Report – Bending the curve of biodiversity loss
Published every two years, this report analyses our planet’s biodiversity loss by tracking the rate at which certain species are disappearing. It also presents the challenges associated with preserving this […]
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UN WOMEN – Progress on the Sustainable Development Goals: The Gender Snapshot
The Gender Snapshot 2022 presents the latest data on gender equality as it relates to achieving the 17 UN Sustainable Development Goals and highlights the long road ahead to achieving […]
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PLAYING FOR THE PLANET – Green Game Jam Player Survey – 2022
Conducted in 2022 by the Playing for the Planet Alliance (P4P), using 11 games, helped by 9 studios, this study analyses the power of video games to engage players on […]
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CARBONE 4 – Doing Your Fair Share for the Climate?
This publication studies the power and responsibility of individuals, businesses, and the government in the fight against climate change. A few key figures To go further
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AoIR Selected Papers of Internet Research – The visual census 2.0 : a continued investigation on the representations of gender, race and age in video games – 2020
In 2009, researchers looked at character representation in the 100 best-selling video games in the United States in 2005. The results highlighted the over representation of Caucasian, adult and male […]
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Reducing Fortnite’s Power Consumption – 2023
Published in 2023, this study explains how to reduce Fortnite’s power consumption on Xbox, PlayStation and PC while minimising the noticeable impact for players and measuring the impact of these […]
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IPPC – Ecological awakening : 10 key points
These infographics published in 2022 propose 10 key points, based on the most recent IPCC report, to better understand climate issues, adaptation, human, and planetary vulnerability to climate consequences and […]
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NEWZOO – Gamer Sentiment Study on Diversity and Inclusion – 2023
Published in 2023, this study conducted in the US and the UK aims to help game publishers understand player behaviours, motivations and sentiment, while playing the game and in real […]
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CGRi – Circularity Gap Report
These reports highlight the circular economy’s ability to equitably meet our global needs with radically less material and greenhouse gas emissions. A few key figures To go further
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‘Frostpunk’ Treats People With Disabilities As Complex Humans, Not Gimmicks – 2018
This 2018 article from Vice explains how, rather than erasing or dehumanising people with disabilities, the video game ‘Frostpunk’ highlights some of their experiences. To go further
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IPCC – Climate Change 2022: Impacts, Adaptation, and Vulnerability
This report assesses the impacts of climate change by looking at global and regional ecosystems, biodiversity, and human communities, as well as the vulnerabilities and limits of the natural world […]