Published in 2023, this study was conducted by Guergana Guintcheva, Hager Jemel-Fornetty and Laura Lacombe, members of the Diversity & Inclusion Board of EDHEC Business School in Lille. It provides a qualitative and quantitative exploration of the gender stereotypes depicted in the narratives of role-playing games and how they are perceived by players.
A few key figures
5%
of video games offer players the unique opportunity to play female characters. 21% allow players to play male characters.
12.9%
of the characters in the video game Assassin’s Creed are female. The remaining 87.1% are male.
65.4%
of character speaking time in the video game The Witcher is occupied by male characters. The remaining 34.6% is occupied by female characters.